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The Playground is an interactive media art project that features a co-designed sculpture, interactive projection mapping and public participation. To engage with this artwork use #PGArt2017.
A prototype of The Playground was exhibited at Melbourne Knowledge Week 2017 (State Library of Victoria), where we ran a week of play, creative technologies and art activities.
During Melbourne Knowledge Week sculptural pieces were hidden around the State Library of Victoria. The public was invited to find these small sculptural pieces, bring them into the Festival Hub and connect them onto a central sculpture.
Whether you are highly experienced or have no knowledge in this area you can get involved. This artwork is for seniors, university students, children (10+), and individuals who have an interest in knowledge, art, design and creative technologies.
The Playground's next exhibtiion will be at 101 Barkly Street, Ararat, Australia, 12-20 August, 2017. This event will feature workshops and an interactive prototype presentation.
Our ultimate Playground exhibition will be at the Asia Culture Centre (South Korea, October 2017). During this full-scale exhibition we will invite audiences to collect hidden sculptural pieces and to take photos of their city environment. The public can upload their photos to our Facebook page. When audiences enter the exhibition area we will track the small sculptural piece that is in their hand and project the audience member's own photos onto the piece as it moves around the exhibtion area.
The public can also connect their small sculptural piece onto the large central sculpture. All photos that have been uploaded will be projection mapped onto the central sculpture.
The Playground seeks to personalise audience's experience of art and technology.
Betty Sargeant ~ Original Concept + Creative Director
Justin Dwyer ~ Creative Director
Florian 'Floyd" Mueller ~ Project Advisor
The development of The Playground was supported by:
Creative Victoria through Touring Victoria
Ararat Regional Art Gallery
Exertion Games Lab, Centre for Game Design Research, RMIT University
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